tailieunhanh - Ebook Introduction to 3D Game Programming with DirectX® 12 - Part 2

Ebook Introduction to 3D Game Programming with DirectX® 12 - Part 2 includes the following content: Chapter 15 Building a First Person Camera and Dynamic Indexing, Chapter 16 Instancing and Frustum Culling, Chapter 17 Picking, Chapter 18 Cube Mapping, Chapter 19 Normal Mapping, Chapter 20 Shadow Mapping, Chapter 21 Ambient Occlusion, Chapter 22 Quaternions, Chapter 23 Character Animation, Appendix A: Introduction to Windows Programming, Appendix B: High Level Shader Language Reference, Appendix C: Some Analytic Geometry. |