tailieunhanh - Ebook Thinking animation: Bridging the gap betwween 2D and CG - Part 2

Ebook Thinking animation: Bridging the gap betwween 2D and CG - Part 2 includes contents: Chapter 7 when push comes to stab; chapter 8 the end of the beginning; appendix a author bios; appendix b traditional and CG productions 1994–2005; appendix c the digital age of animation begins; appendix d animation hall of funny; appendix e principles of animation; appendix f character animation terms; appendix g computer animation terms; appendix h further reading; appendix i rigging blog; appendix j timeline bibliography. |