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Better Game Characters by Design- P13
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Better Game Characters by Design- P13: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology | INDEX H Half-Life 129 203 218-219 220 221 296-297 four-layer model 203 objectives and abilities in 236 Hall Edward 162 Halo 44 55-56 123 124 277 298-299 male gamer style 119 objectives and abilities in 236 version 2 130 halo effect 7-9 happiness 145-146 Hasegawa Ryoichi 62-100 Hearts 126 hierarchy of needs 24-25 high-context cultures 51-52 The Hitchhiker s Guide to the Galaxy 240 299-300 Hitomi Kuroki 81 Hollywood movie tie-in games 61 hosts 249-250 I ICO 54 140 232 301-302 movements of player-character 173-174 touch and interpersonal distance 138 165 175 identity communicated by body 167-174 and social context 188-190 Ik technology 89 imitation 165-166 175 impressions see first impressions Impro book 39 Inanoglu Zeynep 193 The Incredible Machine 122 The Incredibles movie 66 informants 247-249 Insomniac Games 63 70 interaction logistics 193 interaction-based social qualities 23 interdependence 228 interpersonal circumplex 25-26 interpersonal distance 162-165 175 interpersonal interaction 25 interviews Bergman Stephanie 125-128 Caneel Ron 193-194 Clanton Chuck 176-180 Condaxis Daniel 128-131 Frasca Gonzalo 17-20 Hasegawa Ryoichi 62-100 Inanoglu Zeynep 193-194 Johnson W. Lewis 100-103 Laidlaw Marc 218-222 Lazzaro Nicole 279-283 Pagulayan Randy 276-279 Schafer Tim 261-265 Tsurumi Roppyaku 62-100 Walter Sarah 121-125 intimacy 164 Iron Giant movie 67 J Jak and Daxter The Precursor Legacy 4 14 84-85 235 302-303 agreeableness cues in characters 28 attractive characters in 9 babyface features 11 12 body language 30 character design tactics 24 dominance cues 33 34 192 friendliness of characters 30 relationship diagram for 38 villainous creatures in 14 Jak II 74 Japanese culture 47-48 50 52 53 Japanese developers 81 Japanese market 65 Johnson W. Lewis 100-103 JoJo s Bizarre Adventure 74 Jones Gerard 206 joy 186 Jun Miura 71 justice scarf 72 K Katamari Damacy 124 father-son relationship 61 human universals in character relationships 60 Kazuo Koike 78 kinesthetic properties .