tailieunhanh - Better Game Characters by Design- P8
Better Game Characters by Design- P8: The game industry is a powerful and driving force in the evolution of computer technology. As the capabilities of personal computers, peripheral hardware, and game consoles have grown, so has the demand for quality information about the algorithms, tools, and descriptions needed to take advantage of this new technology. To satisfy this demand and establish a new level of professional reference for the game developer, we created the Morgan Kaufmann Series in Interactive 3D Technology | This page intentionally left blank The Voice What Is Covered and Why Chapters 5 and 6 were about social cues that engage the eyes. This chapter is devoted to the ear. Chapter 7 completes the discussion of characters basic social equipment with discussion of the voice the rich messages that people convey through how they say The chapter includes an overview of the kinds of social cues that the voice conveys with many listenable examples from games including Warcraft III Reign of Chaos Final Fantasy X The Sims Grim Fandango and Curse of Monkey Island and offers design tips for considering the aural side of social signals when crafting character voices. Chapter 7 also includes discussion of some future-facing voice technology and an interview with two pioneers in using emotion detection from voice cues to adjust interfaces. The Psychological Principles Before reading this section take a moment to listen to the first two voice samples on the DVD Clips and . While listening to each person try to form a mental picture How old are they What gender Is this person of high or low status Are they in a good or bad mood Then see Section for photos of the speakers. Most likely you correctly identified the majority of these visible traits from voice alone. Listening to a person s voice on the telephone you can often make a good guess about age gender social status mood and other characteristics without any visual cues to help. Even if the person is speaking another language and you cannot understand the meaning of the speech you can still get pretty far in assessing these qualities. How is this possible Researchers point to the evolutionary roots of speech in the grunts and calls of our primate ancestors. There are striking similarities in the vocal characteristics of fright anger and dominance among other social cues when one compares primate 1Analyzing the social meaning of what characters say moves into the territory of linguistics which would .
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