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Introducing 3ds Max 9 3D for beginners apr 2007 - part 3

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Các đặc điểm mới giúp bạn nhanh chóng có được kết quả trong thời gian ngắn với phần mềm Autodesk® 3ds Max® . Tăng tốc sự sáng tạo của bạn trong công việc và nâng cao hiệu quả với các hoạt cảnh tuyệt vời và các công cụ render tốt. | what am i looking at 93 Edged Faces Edged Faces draws the wireframe of an object back onto its shape when it is displayed in one of the shaded modes Smooth Smooth Highlights Facets High-lights or Facets. This way you can see the wireframe lines and faces of an object for easier editing while still seeing it shaded. Setting the viewport rendering levels will help you with larger scenes. More often than not you will be able to view your scenes with the Smooth Highlights mode giving you the best feedback. You consider changing the rendering level a notch or two lower to improve your system s responsiveness only when you notice that navigating inside a viewport is becoming slow. Gizmos As you saw in the Mobile exercise in the previous chapter gizmos are ways of manipulating objects in your viewports interactively to transform them i.e. translate move rotate and or scale. The gizmos appear in the viewport on the selected object at their pivot point as soon as you invoke one of the transformation tools. When you invoke the Move tool by pressing W or you access it through the toolbar your gizmo looks like this 94 chapter 3 The 3ds Max Interface The XYZ-axis gives you handles to move an object on one specific axis. You can also click on the box between two axes as shown to move the object in that plane which is shown here as YZ Invoke the Rotate tool by pressing E. Your gizmo will turn into three circles as shown. You can click on one of the circles to rotate the object on the axis only or you can click anywhere between the circles to freely rotate the selected object in all three axes. Invoke the Scale tool by pressing the R key and your gizmo will turn into a triangle as shown here Clicking and dragging anywhere inside the yellow triangle will scale the object uniformly in all three axes. By selecting the red green or blue handles for the appropriate axis you can scale along one axis only. You can also scale an object in a plane between two what am i looking at 95 axes .