tailieunhanh - Introducing 3ds Max 9 3D for beginners apr 2007 - part 6

Khung nhìn phức tạp chạy dài với kết quả tốc độ phim sẽ được chia và tối ưu hơn. Nâng cao đặc điểm khả năng trong 3ds Max 9 như là tính toán các đối tượng vải vóc (quân áo) động nhanh hơn, tăng tốc và % cần thiết để tạo ra sản phẩm. | 258 chapter 6 Organic Poly Modeling 8. Use the tools discussed in this section to finish modeling the legs the way you want them. Using the Cut tool and then using the Bevel Polygons tool is an excellent method for modeling the calcaneus the bone that protrudes from the side of the ankle. To make sure the edits are effective and generating the correct result toggle the Show End Result button and render the scene frequently. 9. Zoom out and render the legs. adding detail 259 Adding Detail to the Arms To allow proper deformation additional detail must be added to the elbow area in a manner similar to the way you detailed the legs. Additional musculature is also required in the arms and at the shoulders. Be sure to toggle the Show End Result button back and forth to see how the low-polygon modeling affects the final smooth object. 1. Select the vertical edges in the arm from the bicep to the wrist and use the Connect tool to add additional vertical edges to the arm as shown here. 2. Move the new edges near the elbow leaving one vertical loop of edges at the bicep and the forearm. 3. With Use Soft Selection turned on move and scale the elbow until it is slightly larger than the arm. 260 chapter 6 Organic Poly Modeling 4. Select the edge that defines the bulge of the bicep. With the character s hands oriented with the palms face down the bicep should bulge forward and not upward. The character has long slender fingers that tend to look like tubes or tentacles when the diameter of each segment is similar in size. To help define the individual finger bones you need to increase the size of the knuckles. 5. Select all of the edges located at the alien s knuckles including the thumb and chamfer them twice. The second chamfer should concentrate two sets of edges closer to the centerline of the .

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