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Animation:Master © 2008 Martin D. Hash

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Legibility and focus upon the content was a primary design consideration, as it is hoped the timeline will grow through a wealth of contributions. Early research to incorporate imagery into the timeline revealed the hurdle of copyrighted material on the World Wide Web, and the entanglement of Academic Fair Use, images in the public domain, partially copyrighted material, and 100% copyrighted material. Due to copyright constraints, the timeline will initially accept text contributions only, with the intention of incorporating imagery later, through similar models to those used by Wikipedia, and the possible partnerships with collections with museums, galleries and special. | Ts chnlCdl f F fF rs ncs3 1 Animation Master 2008 Martin D. Hash Tin Woodman of Oz Images by Hash Inc. 2 TABLE OF CONTENTS Welcome.11 Projects.11 Project Menu.11 Project Properties.11 File Info Properties.11 File Info Menu.12 Image Folder.12 Stills and Animations.12 Image Container Instance Menu.12 Image Formats Supported.12 Stills.12 Animations.12 Animation Instance Menu.12 Animation Properties.13 Composite.13 Composite Instance Menu.13 Composite Properties.13 Sound Folder.13 Removing Audio Files.13 Sounds.13 Audio Formats Supported.14 Using Sounds in An Animation.14 Sound Tips.14 Sound Instance Menu.14 Sound Properties.14 Material Folder.14 Material Caveats.14 Materials.14 Material Override Precedence.15 Editing Materials.15 Material Displacement.15 Material Instance Menu.15 Material Properties.15 Attributes.16 Applying a Texture Plugin.16 Adjusting Texture Plugins.16 Turning an Attribute into a Combiner.16 Attribute Instance Menu.16 Attribute Properties.16 Surface Properties.16 Material Combiners.21 Adding Turbulence to Combiners.21 Checker Combiners.21 Checker Instance Menu.21 Checker Properties.22 Gradient Combiners.22 Gradient Instance Menu.22 Gradient Properties.22 Gradient Key Settings.23 Spherical Combiners.23 Spherical Instance Menu.23 Spherical Properties.23 Turbulence Combiners.24 Adding Turbulence to other Combiners.24 Turbulence Cache Menu.24 Turbulence Properties.24 Material Containers.25 Material Container Instance Menu.25 Particle Systems.25 Adjusting the Particle Attributes.25 Random Seed.25 Max Distance Per Emit.26 Streaks.26 Streak Instance Menu.26 Streak Properties.26 Particle Sprites with Collisions.27 Sprite Systems.27 Sprite System Instance Menu.27 Sprite System Properties.27 Sprite Emitters.28 Sprite Emitter Instance Menu.28 Sprite Emitter Properties.28 Duplicate Sprite Emitter.29 Drag and Drop Sprite Emitters.29 Blobbies.29 Blobby Instance Menu.30 Blobby Properties.30 Hair.31 Hair Instance Menu.31 Hair Properties.31 Hair Guide CP .

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