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Advanced 3D Game Programming with DirectX - phần 1
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Bởi vì Brush Lịch sử Nghệ thuật áp dụng các điểm ảnh mới bằng cách sử dụng màu sắc ban đầu, bạn có thể làm cho độ phân giải thấp hình ảnh vào những độ phân giải cao. Hình ảnh rất nhỏ được thổi lên rất lớn sẽ bắt đầu hiển thị các điểm ảnh và đồ tạo tác nén, do đó, hiệu lực có giới hạn của nó. | Advanced 3D Game Programming with DirectX 9.0 by Peter Walsh ISBN 1556229682 Wordware Publishing 2003 525 pages Designed for programmers who are new to graphics and game programming this book covers Direct 3D DirectInput and DirectSound as well as artificial intelligence networking multithreading and scene management. Companion Web Site Table of Contents Advanced 3D Game Programming Using DirectX 9.0 Introduction Chapter 1 - Windows Chapter 2 - Getting Started with DirectX Chapter 3 - Communicating with DirectInput Chapter 4 - DirectSound Chapter 5 - 3D Math Foundations Chapter 6 - Artificial Intelligence Chapter 7 - UDP Networking Chapter 8 - Beginning Direct3D Chapter 9 - Advanced 3D Programming Chapter 10 - Advanced Direct3D Chapter 11 - Scene Management Appendix - An STL Primer Index List of Figures List of Tables List of Code Examples Advanced 3D Game Programming Using DirectX 9.0 Peter Walsh 1 Wordware Publishing Inc. Library of Congress Cataloging-in-Publication Data Walsh Peter Peter Andrew 1980- Advanced 3D game programming with DirectX 9.0 by Peter Walsh. p. cm. ISBN 1-55622-968-2 pbk. 1. Computer games-Programming. 2. DirectX. I. Title. QA76.76.C672W382 2003 794.8 167768-dc21 2003007140 CIP Copyright 2003 Wordware Publishing Inc. All Rights Reserved 2320 Los Rios Boulevard Plano Texas 75074 No part of this book may be reproduced in any form or by any means without permission in writing from Wordware Publishing Inc. 1-55622-968-2 10 9 8 7 6 5 4 3 2 1 0403 DirectX is a registered trademark of Microsoft Corporation in the United States and or other countries. All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse of any kind of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies manufacturers and developers as a means to distinguish their products. All .