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This FREE version is a feature rich edition which you can use to create game levels for as long as you wish. You can add-on extra features to this version by clicking on the “Build Game Upgrade” in the File menu. This takes you to the Game Creator Store from where you can purchase this upgrade. The add on gives you these additional features; · Build stand alone games. · License allowing you to sell unlimited FPSC games. · Create multi-level games. · Make multiplayer arenas games | The possibilities are endless. FREE Version USER GUIDE This FREE version is a feature rich edition which you can use to create game levels for as long as you wish. You can add-on extra features to this version by clicking on the Build Game Upgrade in the File menu. This takes you to the Game Creator Store from where you can purchase this upgrade. The add on gives you these additional features Build stand alone games. License allowing you to sell unlimited FPSC games. Create multi-level games. Make multiplayer arenas games. 2008 The Game Creators Ltd. All Rights Reserved. 1 Contents 1 Introduction.6 2 System Requirements.7 3 Installation.8 4 Getting Started.9 4.1 The Game Level Editor.9 4.2 Editor Key List.11 4.3 Making Your First FPS Game.12 5 The Media Libraries.20 5.1 Prefabs .20 5.1.1 How To Make Your Own Prefabs.21 5.2 Segments. 22 5.2.1 Segment Overlays.24 5.3 Entities.27 5.3.1 Entity Properties.29 5.3.2 Entity AI .30 5.3.3 Weapon Entities.31 5.3.4 Ammo Entities . 33 5.3.5 Enemy Entities. 33 5.3.6 General Entities.35 5.3.7 Description of the general FPI scripts.36 5.3.8 How Doors And Switches Work.38 5.3.9 Entity Explosions and Debris.38 5.4 Markers . 39 5.4.1 Player Start Position Marker. 39 5.4.2 Player Checkpoint Marker.40 5.4.3 Light Markers. 40 5.4.4 Zone Markers.42 5.4.5 Story Marker.43 5.4.6 Stretching a maker over layers . 43 6 More Map Editing Information.44 6.1 Cursor Editing States . 44 6.2 Editor Indicators . 45 6.3 3D Clipping Modes. 45 6.4 Special Media . 46 6.4.1 Gantries. 46 6.4.2 Lifts. 47 6.4.3 Teleports. 47 6.5 Waypoints . 49 6.5.1 Creating a New Waypoint.49 6.5.2 Linking Waypoints . 50 6.5.3 Waypoints Across Layers . 51 6.5.4 Waypoint Command List . 52 7 Testing And Previewing Levels.53 7.1 Test Level . 53 7.2 Level Profiler . 55 7.3 Quick Level Preview.57 9 Physics.58 9.1 How Physics Works. 58 9.2 Creating physics based situations. 58 9.3 Tricks and tips when setting up physics. 59 11 Guidelines.60 12 GUI Layout.62 12.1 The Drop Down Menus