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Beginning Android 3 Mark Murphy

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The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. WithBeginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your. | Begin the journey toward your own successful Android 3 apps Beginning Android 3 Mark Murphy Apress For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Conlenls at a Glance links to access them. Apress Contents at a Glance Contents.v About the Author.xvi About the Technical Reviewer.xvii Acknowledgments.xviii Preface.xix Part I Core Concept.1 Chapter 1 The Big Picture.3 Chapter 2 How to Get Started.7 Chapter 3 Your First Android Project.23 Chapter 4 Examining Your First Project.31 Chapter 5 A Bit About Eclipse.37 Chapter 6 Enhancing Your First Project.47 Part II Activities.49 Chapter 7 Rewriting Your First Project.51 Chapter 8 Using XML-Based Layouts.55 Chapter 9 Employing Basic Widgets.61 Chapter 10 Working with Containers.73 Chapter 11 The Input Method Framework.93 Chapter 12 Using Selection Widgets.103 Chapter 13 Getting Fancy with Lists.119 Chapter 14 Still More Widgets and Containers.135 Chapter 15 Embedding the WebKit Browser.159 Chapter 16 Applying Menus.167 Chapter 17 Showing Pop-Up Messages.179 Chapter 18 Handling Activity Lifecycle Events.183 Chapter 19 Handling Rotation.187 Chapter 20 Dealing with Threads.203 .

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