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Microsoft XNA Game Studio Creator’s Guide- P1

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Microsoft XNA Game Studio Creator’s Guide- P1: The release of the XNA platform and specifically the ability for anyone to write Xbox 360 console games was truly a major progression in the game-programming world. Before XNA, it was simply too complicated and costly for a student, software hobbyist, or independent game developer to gain access to a decent development kit for a major console platform. | V v V V Develop complete PC. Xbox. Build realistic 30 objects. Generate lifelike animation earn the fundamentals and Zone games from scratch characters and landscapes and fiery special effects of great game programming GAME STUDIO Creator s Guide Microsoft XNA Game Studio Creator s Guide Second Edition UT THE AUTHOR Stephen Cawood is a former Microsoft employee and recovering Halo fan. Stephen has written a number of books including Augmented Reality A Practical Guide Microsoft Content Management Server 2002 A Complete Guide The Unauthorized Halo 2 Battle Guide Advanced Combat Techniques The Black Art of Halo Mods and Halo 2 Hacks. Stephen currently works for Metalogix Software and lives in Halifax Nova Scotia with his wife Christa and two well-behaved kittens. Pat McGee is a former games programmer and has worked on the Clifford the Big Red Dog video game series. In addition to writing the first edition of the Microsoft XNA Game Studio Creator s Guide Pat has also written a book called Games Programming in C and DirectX. Since 2001 Pat has developed and taught several courses in games programming at the British Columbia Institute of Technology. Pat is an Instructor in the Software Systems Developer program at the British Columbia Institute of Technology. Pat lives in North Vancouver British Columbia with his wife Yumi and their son Owen. About the Technical Editor Nick Gravelyn is a two-time Microsoft MVP in the DirectX XNA category. He has written countless articles and blog posts relating to XNA and has recorded many hours of video tutorials. He is currently the owner and lead programmer of Metacreature an indie software .