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Lecture Notes in Computer Science- P57
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Lecture Notes in Computer Science- P57
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Lecture Notes in Computer Science- P57:This year, we received about 170 submissions to ICWL 2008. There were a total of 52 full papers, representing an acceptance rate of about 30%, plus one invited paper accepted for inclusion in this LNCS proceedings. The authors of these accepted papers | Three Layered Thinking Model for Designing Web-Based Educational Games 269 Curriculum goal Pedagogic C Level O------------ N T Design E Level X Game goal Achievement Level Previous skill Knowledge enhancement Game Style Game Task Design Design V J I Game Interface Design Ml.Pleasure M3.Skill enhance M2.Challenge M4.Concentration 4 Motivators to flow Fig. 1. Three Layered Thinking Model of Web-based Educational Game Design 4 Validating the Model In order to explain how the above model is useful in developing of educational games three games were evaluated. We illustrated the expert review results followed with the survey from the learners. 4.1 Profile of Learners Students The subjects consisted of 120 undergraduate students who had been taking an information literacy course provided to all students who are non-management information systems majors. Some 53 of the subjects were male while 47 were female around 3 of the subjects were freshmen 26 were sophomores 37 were juniors and 34 were seniors. 4.2 Game Style Task and Interface Design The games were developed by a team of researchers and designers for the Web-based course Introduction of Software Applications . The Web site is located at http www.elearn.cc.nccu.edu.tw and is accessible with passwords. The first game was a simulation of how components are installed into a motherboard of a personal computer PC as shown in Figure 2 a . Research has indicated that some novice users believed that the insides of a computer were bunches of wires connected together in a mass tangle. The purpose of this game was to increase students understanding of the shape and position of all components inside the shell of a PC. The second game was a diagnosis of the components required for a PC purchase. The purpose of this game was to increase students understanding of how to buy a new PC based on their needs. Suggestions on the requirements of the necessary PC components were given as feedback to the learner after a series Q A .
TÀI LIỆU LIÊN QUAN
CONCUR 2004 - Concurrency Theory: 15th International Conference, London, UK, August/September 2004, Proceedings (Lecture Notes in Computer Science)
Sách: Lecture Notes in Computer Science
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