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Ebook Stop staring: Facial modeling and animation done right (Third edition) – Part 2
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Ebook Stop staring: Facial modeling and animation done right (Third edition) – Part 2 includes contents: Chapter 10: connecting the features; chapter 11: skeletal setup, weighting, and rigging; chapter 12: interfaces for your faces; chapter 13: squash, stretch, and secondaries; chapter 14: a shot in production. |