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Game coding complete (Fourth Edition): Part 2
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Continued part 1, part 2 of book "Game coding complete (Fourth Edition)" provide with knowledge about: game audio; 3D graphics basics; 3D vertex and pixel shaders; 3D scenes; collision and simple physics; an introduction to game AI; network programming for multiplayer games; introduction to multiprogramming; a game of teapot wars; a simple game editor in C#; . |