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An educational computerized game to train creativity: First development and evidence of its creativity correlates
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In this study, a computerized game was programmed in PsyhoPy2, and then validated by correlating 49 participants’ game performances with several creativity measures, including divergent thinking, convergent thinking and insight problem solving. The results suggest that divergent thinking is central and necessary for game performance. Potential for an effective gamification approach and possible improvements for the game training was finally discussed. |