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Lecture Computer graphics: Lecture 9 - Fasih ur Rehman

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In this lecture we will focus: Fundamentals of computer graphics third edition by peter shirley and steve marschner, interactive computer graphics, a top-down approach with OpenGL (Sixth Edition) by Edward Angel. | Computer Graphics Lecture 09 Fasih ur Rehman Last Class Viewing Perspectives Projections Today’s Agenda Perspectives Projections Perspectives and Projections Orthographic Projections The projectors are orthogonal to the projection surfaces Axonometric Projections Projection planes can move relative to the object Axonometric projections are classified by how many angles of a corner of a projected cube are the same Trimetric (none of the angles is same) Dimetric (two angles are same) Isometric (all three angles are same) Oblique Projections Relationship between projectors and projection plane is arbitrary Perspective Projections Perspective views are characterized by diminution of size. When objects are moved farther from the viewer, their images become smaller Three Point Perspective None of the principal face is parallel to projection plane. No. of vanishing points is three in a cube Two Point Perspective One of the principal directions is parallel to projection plane. No. of . | Computer Graphics Lecture 09 Fasih ur Rehman Last Class Viewing Perspectives Projections Today’s Agenda Perspectives Projections Perspectives and Projections Orthographic Projections The projectors are orthogonal to the projection surfaces Axonometric Projections Projection planes can move relative to the object Axonometric projections are classified by how many angles of a corner of a projected cube are the same Trimetric (none of the angles is same) Dimetric (two angles are same) Isometric (all three angles are same) Oblique Projections Relationship between projectors and projection plane is arbitrary Perspective Projections Perspective views are characterized by diminution of size. When objects are moved farther from the viewer, their images become smaller Three Point Perspective None of the principal face is parallel to projection plane. No. of vanishing points is three in a cube Two Point Perspective One of the principal directions is parallel to projection plane. No. of vanishing points is two in a cube One Point Perspective One of the principal face is parallel to projection plane. No. of vanishing points is one in a cube Computer Viewing Computer viewing comprises following aspects Positioning of the camera Selecting a lens (Projections and Perspectives) Clipping Can be accomplished with transformations. Coordinate Systems Coordinate Systems Coordinate Systems Summary Perspectives Projections References Fundamentals of Computer Graphics Third Edition by Peter Shirley and Steve Marschner Interactive Computer Graphics, A Top-down Approach with OpenGL (Sixth Edition) by Edward .