tailieunhanh - Ebook Learn unity for 2D game development: Part 1
This book is about making 2D games using the Unity engine. It will focus not only on the central concepts critical to 2D games, such as 2D space and projections, but also on the practical workflow that can be followed in Unity for creating 2D games. This book included 13 chapter and are devided 2 part, part 1 provide content: Unity basics for 2D games, materials and textures, quick 2D workflow, customizing the editor with editor classes, procedural geometry and textured quads, generating atlas textures. | TECHNOLOGY IN ACTION I 1 Learn Unity for 2D Game Development For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. Apress Contents at a Glance About the About the Technical Chapter 1 Unity Basics for 2D Chapter 2 Materials and Chapter 3 Quick 2D Chapter 4 Customizing the Editor with Editor Chapter 5 Procedural Geometry and Textured Chapter 6 Generating Atlas Chapter 7 UVs and Chapter 8 Cameras and Pixel Chapter 9 Input for 2D Chapter 10 Getting Started with a 2D .
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