tailieunhanh - Building Skills in Object-Oriented Design

This book uses Objects First Approach. Students learn to design with objects from the start. In more traditional approaches, students first learn "programming basics in the context of procedural programming in the small." Since this frame of reference is essentially useless when attacking large-scale problems, students must later "re-learn how to approach problems. Instructors can present material from a point of view that will "make sense" throughout the curriculum. Presentation and justification of programming principles and good techniques is easier | Building Skills in Object-Oriented Design Release Steven F. Lott December 30 2009 CONTENTS I Front Matter 3 1 Preface 5 Why Read This Book . 5 Audience. 6 Organization of This Book. 7 Why This Subject . 9 Programming Style . 9 Conventions Used in This Book . 10 Acknowledgements. 11 2 Foundations 13 Problem Statement . 13 Our Simulation Application. 15 Soapbox on Use Cases. 15 Solution Approach . 16 Methodology Technique and Process . 17 Deliverables . 22 II Roulette 25 3 Roulette Details 29 Roulette Game. 29 Available Bets in Roulette . 29 Some Betting Strategies . 32 4 Roulette Solution Overview 35 Preliminary Survey of Classes . 35 Preliminary Roulette Class Structure . 36 A Walkthrough of Roulette . 37 Roulette Solution Questions and Answers. 38 5 Outcome Class 41 Outcome Overview . 41 Design Decision - Object Identity. 41 Outcome Design . 44 Outcome Deliverables . 45 Message Formatting. 45 6 Bin Class 47

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