tailieunhanh - ANIMATION AS AN ART FORM
The University of Kentucky owns its name and all trademarks. Trademarks include any logo, signature, symbol, mark, seal, nickname, letters, word or derivative that can be associated with UK and can be distinguished from those of other institutions or entities. UK protects and enhances its reputation by assuring that its trademarks appear only on appropriate materials or quality products. UK established a Trademark Licensing Program in 1984. Licensed manufacturers pay the University a royalty on all products produced. These revenues help fund the debt service on UK’s William T. Young Library. This affects all marks or logos used by the University, including logos generally associated with the University’s. | Animation can be used to inspire educate inform and entertain us while showing us the world in a way we didn t perceive it before AnỉíĩiílỊinn asanaiilDiffl Animators are artists as well as entertainers. They continually explore ways to use the medium to give us a new window into the world of our existence. Animation can be used to inspire educate inform and entertain us while showing us the world in a way we didn t perceive it before. In Animation Mentor s special report Behind the Animators link to report http www. report professional animators discussed how the art form is evolving into interesting new areas due in large part to the huge advances in technology that are allowing them to do new things. This got us thinking about the art form and we decided to ask industry experts who have been following animation trends for years where they thought it was headed. Our panel of experts included Jill Smolin Computer Animation Festival Director at SIGGRAPH 2008 Frank Gladstone a 35-year animation veteran consultant and educator and Kathy Smith USC professor and chair of the Animation and Digital Arts school. Jill Smolin reviewed hundreds of hours of animation from around the world during SIGGRAPH. The one thing that struck me was that most of the submissions were very light and happy as opposed to dark and heavy as they have been in previous years Smolin said. What she saw as a consistent theme was that animators found a way to use animation to tell a powerful story in a way that live action could page 32 Issue 043 March 2009 not. When asked to elaborate she cited the use of timing exaggeration and symbolism in animation to create an environment that people recognise but in no way could inhabit. For example in Octopodi which won Best of Show at SIGGRAPH a chase scene in Greece becomes surreal when pink and orange octopi slingshot through. By taking us into a new reality animators can show us characters and situations in a new
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