tailieunhanh - COLLADA: Geometry and Animation loading

Distribution Services. Paramount is responsible for the worldwide distribution in the media mentioned above of all of our animated feature films, but may engage one or more sub-distributors and service providers in those territories and media in which Paramount subdistributes all or substantially all of its motion pictures, subject to our prior written approval. Our grant of distribution rights to Paramount is expressly subject to certain existing subdistribution and license agreements previously entered into by Old DreamWorks Studios. Pursuant to the Paramount Distribution Agreement, we are required to continue to license directly to Old DreamWorks Studios those distribution rights in and to our existing and future animated. | COLLADA Geometry and Animation loading Author Celal Cansin Kayi Dedicated to a very special Italian person who means a lot to me. Contents Introduction Chapter 1 Before we get started Prerequisites Who this document is for What this document does not cover Where to get the source code A VERY important note Chapter 2 A brief primer on COLLADA and XML Some basic XML How XML relates to COLLADA An important distinction A brief overview of COLLADA Another VERY important note COLLADA matrices Chapter 3 How to use the COLLADA DOM How to open a .dae file How to get any element in the file How to handle children and descendants How to get the attributes of an element How to get the data in an element How to get an element by URI reference How to get an element by ID reference Chapter 4 Importing the data needed for static geometry What is needed to render static geometry A detailed walkthrough of the code for loading static geometry Chapter 5 Importing the data needed for skeletal animation What is needed for skeletal animation A detailed walkthrough of the code for loading skeletal animation Chapter 6 Importing the data needed for morphing animation What is needed for morphing animation A detailed walkthrough of the code for loading morphing animation Conclusion Appendix i Using the data collected from COLLADA in DirectX Appendix ii Using COLLADA refinery to make indexed .

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