tailieunhanh - Interactive Computer Graphics

Carry a sketch book—a cheap one so you won't worry about wasting a page. Sketch in the underground, while watching television, in pubs, at horse shows. Sports events are especially fun to sketch— boxing matches, football games, etc. Draw constantly. Interest in life will grow. Ability to solve drawing problems will be sharpened. Creative juices will surge. Healing fluids will flow throughout your body. An eagerness for life and experience and growth will crowd out all feelings of ennui and disinterest. Where are you going to get all this energy, you ask? Realize that the human body is like a dynamo,. | Interactive Computer Graphics Lecture 18 Kinematics and Animation Interactive Graphics Lecture 18 Slide 1 Animation of 3D models In the early days physical models were altered frame by frame to create animation - eg King Kong 1933. Computer support systems for animation began to appear in the late 1970 and the first computer generated 3D animated full length film was Toy Story 1995 . Interactive Graphics Lecture 18 Slide 2 Computer Aids to Animation Fully automatic animation has not proved successful. However computer tools to support animation have developed rapidly. These remove much of the tedious work of the animator and allow the creation of spectacular special effects. Basic Approaches are Physical Models Procedural Methods Keyframing Interactive Graphics Lecture 18 Slide

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