tailieunhanh - Computer Graphics & Animation
He worried that if that inspired way of playing ever left him, he'd not be able to play. So he took lessons and learned music (finally getting the left brain into the art). It didn't alter his playing ability but it bought him some insurance. I'm suggesting that somehow he had early on tapped the creative force and bypassed the ponderous study period, like all geniuses seem to do. I have a Mozart piano piece that he wrote when he was around 9 years old. I've been working on it for years and still can't play it. Who. | Computer Graphics Anti-aliasing Binary system Bit depth Bitmap Computer Graphics Animation Computer animation is the use of computers to create animations. There are a few. different ways to make computer animations. One is 3D animation. One way to create computer animations is to create objects and then render them. This method produces perfect and three dimensional looking animations. Another way to create computer animation is to use standard computer painting tools and to paint single frames and composite them. These can later be either saved as a movie file or output to video. One last method of making computer animations is to use transitions and other special effects like morphing to modify existing images and video. Computer graphics are any types of images created using any kind of computer. There is a vast amount of types of images a computer can create. Also there are just as many ways of creating those images. Images created by computers can be very simple such as lines and circles or extremly complex such as fractals and complicated rendered animations. If you want to create your own computer graphics no matter how simple or complex you have to know a few things about computers computer graphics and how they work. The following information should help you get started in the field of computer graphics Keyframe Modeling Morphing Warping Mesh Bitmapped graphics Object oriented graphics http AAST ComputerAnimation 1 of 3 30 05 2001 11 53 43 PM Computer Graphics Boolean operations Contouring Coordinate System Digitizing a S yj Dithering j Face File types vA- t s. Fractals Ợ Ỉ c Hierarchy sỉ Inverse Kinematics Onionskinningj S Pixel Primitives Real time rendering Rendering ỵ ị Resolution v --- A-. Surface Mapping Transitions Vertex. S-S a Member of the Internet Link Exchange Evolution Graphics Tools Applications Animations X- . -ý -- X- . . -ý http AAST ComputerAnimation 2 of 3 30 05 .
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