tailieunhanh - SVG Essentials

Scalable Vector Graphics—or SVG—is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller, faster and more interactive. This insightful book takes you through the ins and outs of SVG, from the basics to more complicated features. Whether you're a graphic designer looking for new tools, or a programmer creating and managing graphics, this book provides a solid foundation. | J. David Eisenberg Publisher O Reilly First Edition February 2002 ISBN 0-596-00223-8 364 pages SVG Essentials Copyright Table of Contents Index Full Description Reviews Examples Reader reviews Errata Scalable Vector Graphics or SVG is the new XML-based graphics standard from the W3C that will enable Web documents to be smaller faster and more interactive. This insightful book takes you through the ins and outs of SVG from the basics to more complicated features. Whether you re a graphic designer looking for new tools or a programmer creating and managing graphics this book provides a solid foundation. 1 TEAM FLY PRESENTS Table of Content Table of Who Should Read This Book .6 Who Should Not Read This Book .6 If You re Still Reading About the Request for Chapter 1. Getting Graphics SVG s Creating an SVG Chapter 2. The Using Default User Specifying User Coordinates for a Preserving Aspect Nested Systems of Chapter 3. Basic Stroke Circles and The polygon The polyline Line Caps and Basic Shapes Reference Chapter 4. Document Structure and Using Styles with Document Structure - Grouping and Referencing Chapter 5. Transforming the Coordinate The translate The scale Sequences of Technique Converting from Cartesian The rotate Technique Scaling Around a Center The skewX and skewY Transformation Reference Chapter 6. moveto lineto and I yHoart .

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