tailieunhanh - Grome Terrain Modeling with Ogre3D, UDK, and Unity3D

Author Richard A. Hawley Reviewer Adrian Licuriceanu Stefano Provenzano Indexer Acquisition Editor Mary Nadar Graphics Content Commissioning Editor Meeta Rajani Technical Editor Worrell Lewis Cover Work Pooja Chiplunkar Valentina D’silva Production Coordinator Pooja Chiplunkar Monica Ajmera Project Coordinator Esha Thakker Proofreader Mario Cecere | Community Experience Distilled Grome Terrain Modeling with Ogre3D UDK and Unity3D Create massive terrains and export them to the most popular game engines Richard A. Hawley Grome Terrain Modeling with Ogre3D UDK and Unity3D Create massive terrains and export them to the most popular game engines Richard A. Hawley PACKT PUBLISHING BIRMINGHAM - MUMBAI Grome Terrain Modeling with Ogre3D UDK and Unity3D Copyright 2013 Packt Publishing All rights reserved. No part of this book may be reproduced stored in a retrieval system or transmitted in any form or by any means without the prior written permission of the publisher except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However the information contained in this book is sold without warranty either express or implied. Neither the author nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However Packt Publishing cannot guarantee the accuracy of this information. First published February 2013 Production Reference 1110213 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB UK. ISBN 978-1-84969-939-6 Cover Image by Neha Rajappan .