tailieunhanh - Blender: Working with 3D
Every effort has been made to ensure that all the information in this book is accurate. Due to differing conditions, equipment, tools, and individual skills, the publisher cannot be responsible for any injuries, losses, and other damages that may result from the use of the information in this book. Final determination of the suitability of any information, procedure or product for use contemplated by any user, and the manner of that use, is the sole responsibility of the user. This book is intended for informational purposes only | Blender Working with 3D By jennie Published 05 21 2009 - 14 34 Sumit Sarkar May 2009 Once upon a time to work with 3d software you d need a small fortune to get you started - a few thousand Euros for the software and a few more to partake in a premium rate course or two to learn the basics. Or you could save your pennies and buy a mute tutorial book which would invariably go out of date as newer versions of your program would surface and keyboard short cuts terminology and layout would change. Now the world of 3D computer graphics has opened up and its anyone s game. Blender 11 potentially replaces the industry standards of Maya Cinema4D and 3DS Max happily quelling the age old dilemma of which 3D program is best should I fork out on try Blender its free and its great . Your premium rate teacher is replaced by the hoards of helpful souls wandering Blender forums waiting and eager to help and to get you started you can search for the array of video tutorials on YouTube and beyond lovingly created to make learning easy. In the year and a half I have been learning and working with Blender several new versions have already been programmed further bridging the gap between open source and industry standard. And the world s knowledge of the program has equivalently improved. Ask a question and it is answered often in minutes. If the answer isn t known you can bet your bottom dollar that the collective will be working out the answer. As such any 3D task I ve wanted to do I ve been able to. Blender for Sculpture The main reason for my foray into 3D work came from the need to create a series of sculptures digitally designed and physically made via rapid prototyping RP techniques 21 . I had initially looked into clay work but I found the processes cumbersome and nearly impossible to 1 13 realise the detail complexity and finish I was after. Thus the solution seemed to be to go digital with the 3D work in the same way I moved away from analogue painting and design to digital .
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