tailieunhanh - WebGL Beginner's Guide

lication Date: June 15, 2012 This book is a step-by-step tutorial that includes complete source code for all of the examples covered. Every chapter builds on top of the previous one thereby giving the reader an immediate feeling of progression. Each block of code is explained, and 3D web development concepts are diagrammed and covered in detail. This book is written for JavaScript developers who are interested in 3D web development. A basic understanding of the DOM object model and the jQuery library is ideal but not required. No prior WebGL knowledge is expected. . | Diego Cantor Brandon Jones PUBLISHING WebGL Beginner s Guide Become a master of 3D web programming in WebGL and JavaScript Diego Cantor Brandon Jones PACKT PUBLISHING BIRMINGHAM - MUMBAI WebGL Beginner s Guide Copyright 2012 Packt Publishing All rights reserved. No part of this book may be reproduced stored in a retrieval system or transmitted in any form or by any means without the prior written permission of the publisher except in the case of brief quotations embedded in critical articles or reviews. Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However the information contained in this book is sold without warranty either express or implied. Neither the authors nor Packt Publishing and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book. Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However Packt Publishing cannot guarantee the accuracy of this information. First published June 2012 Production Reference 1070612 Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB UK. ISBN 978-1-84969-172-7 Cover Image by Diego Cantor .

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