tailieunhanh - Thiết kế trải nghiệm người dùng iphone - p 4

Several colleagues and friends informally reviewed my initial proposal and selected chapters. This wonderful group included Nicole Celichowski, Blake Engel, Wendy McKennon, and Rachel Wear. Over the course of writing the book, I reached out to two mailing lists: the Silicon Valley iPhone Developers and IXDA (Interaction Design Association). I appreciate all of the individuals who read and responded to my questions. Also, a big thanks to Michelle Reamy for collaborating with me on user research in the early stages of the book. My gratitude also goes out to all of the individuals who contributed sketches and photos to the. | Several colleagues and friends informally reviewed my initial proposal and selected chapters. This wonderful group included Nicole Celichowski Blake Engel Wendy McKennon and Rachel Wear. Over the course of writing the book I reached out to two mailing lists the Silicon Valley iPhone Developers and IXDA Interaction Design Association . I appreciate all of the individuals who read and responded to my questions. Also a big thanks to Michelle Reamy for collaborating with me on user research in the early stages of the book. My gratitude also goes out to all of the individuals who contributed sketches and photos to the book. In particular the talented Clive Goodinson was kind enough to create a Pixton comic especially for the book. And Scott Klemmer Assistant Professor of Computer Science at Stanford introduced me to a number of his HCI students who were creating iPhone apps. A few of the book s sketches and photos are from current and past Stanford students. Last but certainly not least a very special thanks goes out to Lee who read and commented on the entire manuscript at least twice He provided valuable feedback on the content and corrected a semicolon or two. If I m missing anyone I apologize in advance and thank you for your help. xxx ACKNOWLEDGMENTS Download from About the Author Suzanne Ginsburg is a user experience consultant based in San Francisco California. She helps companies conceptualize and design software. She works with many different kinds of organizations from established technology companies to small iPhone start-ups. One of her favorite aspects of user experience design is exploratory user research that helps uncover users unmet needs and inspires innovation. She has conducted exploratory research for online communities home networking software and several iPhone apps. Sketching and prototyping also play a big role in her design process. Suzanne is constantly exploring new approaches and evolving her prototyping toolkit. Suzanne is