tailieunhanh - Winning LEGO MINDSTORMS Programming

Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh’s acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. . | TECHNOLOGY IN ACTION Winning LEGO MINDSTORMS Programming ROCK-SOLID RELIABLE PROGRAMMING FOR FUN AND COMPETITION James J. Trobaugh and Mannie Lowe For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. Apress Contents at a Glance About the About the Technical Chapter 1 Meeting the NXT-G Chapter 2 Software Design Chapter 3 Working with My Chapter 4 When Things Go Chapter 5 Moving Chapter 6 Making Smart Chapter 7 Motors and Chapter 8 Light Chapter 9 Touching and Chapter 10 Seeing with Chapter 11 Programming Like a v .