tailieunhanh - Báo cáo y học: " Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population"

Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành y học dành cho các bạn tham khảo đề tài: Massively multiplayer online role-playing games: comparing characteristics of addict vs non-addict online recruited gamers in a French adult population | Achab et al. BMC Psychiatry 2011 11 144 http 1471-244X 11 144 BMC Psychiatry RESEARCH ARTICLE Open Access Massively multiplayer online role-playing games comparing characteristics of addict vs non-addict online recruited gamers in a French adult population Sophia Achab1 2 3 Magali Nicolier 1 Frédéric Mauny4 5 Julie Monnin1 6 Benoit Trojak7 Pierre Vandel1 2 Daniel Sechter1 2 Philip Gorwood8 9 and Emmanuel Haffen1 2 6 Abstract Background Massively Multiplayer Online Role-Playing Games MMORPGs are a very popular and enjoyable leisure activity and there is a lack of international validated instruments to assess excessive gaming. With the growing number of gamers worldwide adverse effects isolation hospitalizations excessive use etc. are observed in a minority of gamers which is a concern for society and for the scientific community. In the present study we focused on screening gamers at potential risk of MMORPG addiction. Methods In this exploratory study we focused on characteristics online habits and problematic overuse in adult MMORPG gamers. In addition to socio-demographical data and gamer behavioral patterns 3 different instruments for screening addiction were used in French MMORPG gamers recruited online over 10 consecutive months the substance dependence criteria for the Diagnostic and Statistical Manual of Mental Disorder fourth revised edition DSM-IV-TR that has been adapted for MMORPG DAS the qualitative Goldberg Internet Addiction Disorder scale GIAD and the quantitative Orman Internet Stress Scale ISS . For all scales a score above a specific threshold defined positivity. Results The 448 participating adult gamers were mainly young adult university graduates living alone in urban areas. Participants showed high rates of both Internet addiction for GIAD for ISS and DAS positivity . Compared to the DAS negative group DAS positive gamers reported significantly higher rates of tolerance phenomenon increased amount of time .

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