tailieunhanh - Inovation Engineering Episode 9

Tham khảo tài liệu 'inovation engineering episode 9', kỹ thuật - công nghệ, cơ khí - chế tạo máy phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | Virtual Reality Technologies for Innovation 207 3. Focus of attention gets undivided. For the user this is a mind defragmentation and this can imply among other things cognitive enlightenment a throughput simplification intuitiveness globalization forgetfulness and focus efficacy etc. Together presence imagination and mind bandwidth can make three constituents for building integrated value propositions in business model based on virtual reality technologies. The synthetic information and knowledge levels brought about by VR enhance a user s understanding. VR brings a new type of cognitive reference ability in application systems that for instance AI methods did not succeed in tacking smoothly. When virtual environments to tasks and outcomes are mapped it is useful to consider the following three levels 1. Identify tasks and objectives. 2. Perform a knowledge level task analysis perceptual cognitive motion . 3. Match clues to technologies. This reveals the need for usability engineering. In the face of take-up by markets three topical challenges face the development of virtual environments today - Can VR make it possible to speak in the first person In other words can VR enable a self-identification in engagement Not that we would ask identification and authentification of a user necessarily but that the user must feel empowered by the VR system with a degree of intensity such that he can accept the transfer of consciousness through the system. Further to this developers may want to consider building personalized locales. - Can VR generate new how-to knowledge Two kinds of new knowledge can be generated knowledge about how to field VR called development knowledge and knowledge about how to build good and best practices called collective knowledge. - Can VR enable new business models It has become clear that VR adds intelligence to communication. In a sense VR modulates communication. This seems to reveal a marketing sweet spot that marketers may have not tackled .

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