tailieunhanh - Beginning Opengl Game Programming

In the spring of 2001, we finished writing OpenGL Game Programming. Although the book didn’t cover everything we had initially planned, we hoped that it would benefit people learning to program games with OpenGL. The ensuing years have seen that hope realized, as we’ve come into contact with dozens of people in person and many times that number via e-mail and the Web who had used our book as a starting point into 3D game development.

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