tailieunhanh - Programming the iPhone User Experience phần 1

Hình 1-7 minh họa phần của Quỹ cung cấp cho các chức năng xử lý URL. Lai ứng dụng web / ca cao sử dụng các lớp xử lý URL nặng nề. Hình 1-8 cho thấy các lớp học được sử dụng để quản lý luồng trong ứng dụng Cocoa. Hãy cẩn thận đề quản lý có thể là một phần quan trọng của việc tối ưu hóa sự nhận thức về đáp ứng trong một ứng dụng. | Developing and Designing Cocoa Touch Applications Simpo PDF Merge and Split Unregistered Version - http Mobile computing Macintosh programming Simpo PDF Merge and Split Unregistered Version - http Programming the iPhone User Experience Apple s iPhone and iPod Touch not only feature the world s most powerful mobile operating system they also usher in a new standard of human-computer interaction through gestural interfaces and multi-touch navigation. This book provides you with a hands-on example-driven tour of UIKit Apple s user interface toolkit and includes common design patterns to help you create new iPhone and iPod Touch user experiences. Using Apple s Cocoa Touch framework you ll learn how to build applications that respond in unique ways when users tap slide swipe tilt shake or pinch the screen. Programming the iPhone User tnnỊxrienceisa perfect companion to Applg sHumanlnterface Guidelines and provides the practical information you need to develop innovative applications for the iPhone and iPod Touch. THIS BOOK WILL HELP YOU Understand the basics of the Cocoa Touch framework for building iPhone and iPod Touch applications Learn theory and best practices for using Cocoa Touch to develop applications with engaging and effective user interfaces Apply your knowledge of Objective-C to the iPhone iPod Touch framework Customize standard UlKit views according to Apple s Human Interface Guidelines and usability principles Learn patterns for handling user experience concerns outside of the interface such as network- and locationawareness Programming the iPhone User Experience is a book the iPhone community sorely needs right now a thoughtful inquiry into both the art and science ofdevelopingfor Apple s new device. If you want to create applications that feel like they came with your iPhone this is the book for you. Buzz Andersen iPhone developer Bird feed app and author of PodWorks Cocoalicious and other Macintosh software Toby .