tailieunhanh - báo cáo khoa học: "Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool?"

Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành y học dành cho các bạn tham khảo đề tài: Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool? | Journal of NeuroEngineering and Rehabilitation BioMed Central Editorial Open Access Virtual reality and physical rehabilitation a new toy or a new research and rehabilitation tool Emily A Keshner 1 2 Address 1Sensory Motor Performance Program Rehabilitation Institute of Chicago Room 1406 345 East Superior Street Chicago IL 60611 USA and 2Department of Physical Medicine and Rehabilitation Feinberg School of Medicine Northwestern University Room 1406 345 East Superior Street Chicago IL 60611 USA Email EmilyA Keshner - eak@ Corresponding author Published 03 December 2004 Received 26 November 2004 Accepted 03 December 2004 Journal of NeuroEngineering and Rehabilitation 2004 1 8 doi 1743-0003-1-8 r This article is available from http content 1 1 8 2004 Keshner licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License http licenses by which permits unrestricted use distribution and reproduction in any medium provided the original work is properly cited. Abstract Virtual reality VR technology is rapidly becoming a popular application for physical rehabilitation and motor control research. But questions remain about whether this technology really extends our ability to influence the nervous system or whether moving within a virtual environment just motivates the individual to perform. I served as guest editor of this month s issue of the Journal of NeuroEngineering and Rehabilitation JNER for a group of papers on augmented and virtual reality in rehabilitation. These papers demonstrate a variety of approaches taken for applying VR technology to physical rehabilitation. The papers by Kenyon et al. and Sparto et al. address critical questions about how this technology can be applied to physical rehabilitation and research. The papers by Sveistrup and Viau et al. explore whether action within a virtual environment is equivalent to .

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