tailieunhanh - báo cáo khoa học: "Reaching in reality and virtual reality: a comparison of movement kinematics in healthy subjects and in adults with hemiparesis"

Tuyển tập báo cáo các nghiên cứu khoa học quốc tế ngành y học dành cho các bạn tham khảo đề tài: Reaching in reality and virtual reality: a comparison of movement kinematics in healthy subjects and in adults with hemiparesis | Journal of NeuroEngineering and Rehabilitation BioMed Central Research Open Access Reaching in reality and virtual reality a comparison of movement kinematics in healthy subjects and in adults with hemiparesis Antonin Viau1 2 Anatol G Feldman2 3 Bradford J McFadyen4 and Mindy F Levin 2 5 Address 1School of Rehabilitation Faculty of Medicine University of Montreal Canada 2Center for Interdisciplinary Research in Rehabilitation CRIR 6300 Darlington Montreal Quebec Canada 3Department of Physiology University of Montreal Canada 4Center for Interdisciplinary Research in Rehabilitation and Social Integration CIRRIS Department of Rehabilitation Laval Canada and 5School of Physical and Occupational Therapy McGill University Canada Email Antonin Viau - antonin_viau@ Anatol G Feldman - Feldman@ Bradford J McFadyen - Mindy F Levin - Corresponding author Published 14 December 2004 Received 29 November 2004 Accepted 14 December 2004 Journal of NeuroEngineering and Rehabilitation 2004 1 11 doi 86 1743-0003-1-11 r This article is available from http content 1 1 1 1 2004 Viau et al licensee BioMed Central Ltd. This is an Open Access article distributed under the terms of the Creative Commons Attribution License http licenses by which permits unrestricted use distribution and reproduction in any medium provided the original work is properly cited. Abstract Background Virtual reality VR is an innovative tool for sensorimotor rehabilitation increasingly being employed in clinical and community settings. Despite the growing interest in VR few studies have determined the validity of movements made in VR environments with respect to real physical environments. The goal of this study was to compare movements done in physical and virtual environments in adults with motor deficits to those in healthy individuals. Methods The participants were 8 healthy adults .

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