tailieunhanh - microsoft visual basic game programming with directx phần 10

trò chơi đa phương tiện thú vị sử dụng quản lý DirectX và lập trình với NET Visual Basic Everett, phiên bản mới nhất của Visual Studio của Microsoft | comparis n operators 55 compatibility devices and 575 competition market 628-29 p ayer 614 compilation errors porting games and 583-86 complex user interfaces player motivation and 616 compromises game development 596-98 computer-controlled players 73 95 sononplayer characters NPCs configurations game 87 see a soconfiguration screens server 504 service provider 500-501 conf gu ation screens ĩ erpinarĩ 95 99 124 29 NSillars 503-4 .Nettrix 66 Connection objects 356-57 connections ET 356-57 clie nt-server 479-80 peer-to-peer 478-79 to remote sessions 512-13 ring network groups and broadcasting 481-82 types 478-82 Connect method 512 constants 52 constant world games 484-85 consumer content facilitating 633 consumer expectations 597-601 .See a soplayers broad audiences and 628 high-end 599-600 loW-e nd 600-601 and unsuccessful movement of games to 3D environments 598-99 value and gameplay 598 context-based games 484-85 contrast 615 conversion data type 267 text to speech 437-39 see a soSpeech API cooperation levels DirectInput 303 DirectSound 237-38 CooperativeLevelFlags enumeration 303 coordinate systems 3-D 152-59 camera position and 158-59 proịections 152-55 matrix transformations 156-58 costs game development 597 low-end games 600-601 CreateFlags enumeration 147-48 CreateGameField method 533-35 CreateSoundBufferFromFile function 238 critical sections 550 culling 163 199 curves Bezier 561 spline 3 cut-scenes 354 cyclic approach object-oriented 25 cycling mouse pointer 399 cycling movements animation and 424-26 Index D data a MET access data access internal and artificial intelligence 73 models 381-82 456 PC gaming market sales 604-9 types seedata types DataAdapter objects 356-57 DataReader objects 356-57 DataSet objects 356-57 data types multiplayer games and 486-87 Visual Basic .NET 34 244 267 dead zone joystick 305 death match game 520 debugging porting games and 585 decisions commercial games and 629-30 Declare statement 557 Deer .

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