tailieunhanh - Game Programming All in One 2 nd Edition phần 10
đó là thực tế là họ ăn gian vì trí thông minh nhân tạo là rất yếu. Các đối thủ máy tính nên biết về những thông tin tương tự như máy nghe nhạc. Nếu bạn nhìn vào một đơn vị, bạn không nhìn thấy sức khỏe của họ, vũ khí và đạn của họ. Bạn chỉ cần nhìn thấy một đơn vị, tùy thuộc vào đơn vị của bạn, bạn có đáp ứng với nó. | Chapter 6 637 6. Which function is used to initialize the mouse handler A. install_mouse 7. Which values or functions are used to read the mouse position A. mouse_x and mouse_y 8. Which function is used to read the mouse x and y mickeys for relative motion D. get_mouse_mickeys 9. What is the name of the main JOYSTICK_INFO array B. joy 10. Which struct contains joystick button data C. JOYSTICK_BUTTON_INFO Chapter 6 1. What is the best way to get started creating a new game D. Play other games to engender some inspiration. 2. What types of games are full of creativity and interesting technology that PC gamers often fail to notice A. Console games 3. What phrase best describes the additional features and extras in a game C. Bells and whistles 4. What is usually the most complicated core component of a game also called the graphics renderer D. The game engine 5. What is the name of an initial demonstration of a game that presents the basic gameplay elements before the actual game has been completed B. Prototype 6. What is the name of the document that contains the blueprints for a game C. Design document 7. What are the two types of game designs presented in this chapter A. Mini and complete 638 Appendix A Chapter Quiz Answers 8. What does NPC stand for D. Non-Player Character 9. What are the chances of a newcomer finding a job as a full-time game programmer or designer D. Negligible 10. What is the most important aspect of game development A. Design Chapter 7 1. What does blit stand for B. Bit-block transfer 2. What is a DHD C. Dial home device 3. How many pixels are there in an 800x600 screen A. 480 000 4. What is the name of the object used to hold a bitmap in memory D. BITMAP 5. Allegorically speaking why is it important to destroy bitmaps after you re done using them C. Because the trash will pile up over time. 6. Which Allegro function has the potential to create a black hole if used improperly A. acquire_bitmap 7. What types of graphics files are supported by .
đang nạp các trang xem trước