tailieunhanh - Advanced Animation with DirectX

You've tackled the basics. You can blend textures and manipulate vertex buffers with the best of them. So what now? "Advanced Animation with DirectX" will show you how to move beyond the basics and into the amazing world of advanced animation techniques. Get ready to jump right in, because this book starts off with a bang. There is no time wasted on basic concepts that you've already mastered. Instead, you'll learn the techniques you need to create seamless timing, skeletal animations, and cloth simulations. Don't let the pros have all the fun. | game development series co INCLUDED ADVANCED ANIMATION LẲI1TH II DIRECTX - _ - - ._ _l_ 1 cs k - -g rnMhiKÚ All. I .11 Table of Contents Advanced Animation with Part One Chapter 1 Preparing for the Installing the DirectX Choosing the Debug or Retail Configuring Your Setting the DirectX SDK Linking to the DirectX Setting the Default char Using the Book s Helper Code .15 Using the Helper Checking Out the Helper Moving On with the Part Two Animation Chapter 2 Timing in Animation and Using Time-Based Reading Time in Animating with Moving with Moving along Creating an .X Path Creating In-Game Cinematic Check Out the Chapter 3 Using the .X File Formal .58 Working with .X Templates and Data Defining Creating Data Objects from Embedding Data Objects and Template Working with the DirectX Standard Accessing .X Registering Custom and Standard Opening an .X Enumerating Data Retrieving Data from a Data Constructing an .X Parser Loading Meshes from . Loading Meshes Using Loading Meshes with Your .X i Table of Contents Chapter 3 Using the .X File Format Loading Skinned Loading Frame Hierarchies from . Loading Animations from . Loading Custom Data from . Check Out the Part Three Skeletal Chapter 4 Working with Skeletal Taking on Skeletal Using Skeletal Structures and Bone Loading Hierarchies from . Modifying Bone Updating the Working with Skinned Meshes .97 Loading Skinned .