tailieunhanh - Beginning WebGL for HTML5

Beginning WebGL for HTML5 gets you rapidly up to speed with WebGL, a powerful new graphics language within the browser. You'll render realistic scenes with advanced lighting models, shadows, blending and textures. You'll also use mathematics to model fractals and particle systems. Going beyond that, Beginning WebGL for HTML5 presents advanced vertex and fragment shader usage for creating stunning, top-end results. | THE EXPERT S VOICE IN WEB DEVELOPMENT Beginning WebGL for HTML5 CREATE STUNNING REAL-TIME 3D ON THE WEB AND DEVICES WITHOUT THE NEED FOR PLUGINS Brian Danchilla Apress For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Contents at a Glance links to access them. TM Apress Contents at a Glance About the About the Technical Chapter 1 Setting the Chapter 2 Shaders Chapter 3 Textures and Chapter 4 Increasing Chapter 5 Chapter 6 Fractals Height Maps and Particle Chapter 7 Chapter 8 Productivity Chapter 9 Debugging and Chapter 10 Effects Tips and Afterword The Future of Appendix A Essential HTML5 and Appendix B Graphics Appendix C WebGL Spec. Odds and Appendix D Additional iv .

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