tailieunhanh - Learning HTML5 Game Programming

This book covers areas contained in the “loose” definition of HTML5, meaning the HTML5 specification,WebGL, SVG, and JavaScript as they pertain to game programming. It includes sections on the math behind popular game effects, teaching you the hard way before providing the one to two lines of code solution. For those who are still getting accustomed to JavaScript, there is a chapter on alternative languages that can be used to produce include languages that run directly in the JavaScript engine, those that compile to JavaScript, or those that are a combination of the two. Server-side JavaScript has taken the programming world by storm in recent months | A Hands-on Guide to Building Online Games Using Canvas. SVG and WebGL LEARNING GAME PROGRAMMING Learning HTML5 Game Programming Visit learningseries for a complete list of available publications. The Addison-Wesley Learning Series is a collection of hands-on programming guides that help you quickly learn a new technology or language so you can apply what you ve learned right away. Each title comes with sample code for the application or applications built in the text. This code is fully annotated and can be reused in your own projects with no strings attached. Many chapters end with a series of exercises to encourage you to reexamine what you have just learned and to tweak or adjust the code as a way of learning. Titles in this series take a simple approach they get you going right away and leave you with the ability to walk off and build your own application and apply the language or technology to whatever you are working on. A Addison-Wesley Safari BMluOnllw ALWAYS LEARNING .

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