tailieunhanh - 3d game engine programming phần 7
Không đưa tôi đến các kiểm tra như một cậu bé yếu hoặc phụ nữ một người không biết gì về chiến tranh. Hector, Iliad của Homer oday, bạn không thể tham gia một trò chơi video trên nền tảng máy tính ra thị trường nếu nó không cung cấp một chế độ mạng để cho nhiều người chơi với nhau trong cùng một thế giới game ảo. | CHARTER 11 The Network Interface of the Engine Don t put me to the test like a weak boy or an old woman who knows nothing about war. Hector Homer s Iliad Today you cannot take a video game on the PC platform to market if it does not offer a network mode to let multiple players play together in the same virtual game world. Even the console platforms have become connected by networks in the past few years. Such network connections are not limited to systems reachable by network cables in your home you can now use the Internet to get connected to other systems all over the world. Such a game can be a simple death match first-person shooter in which the players are asked to get as many frags as possible meaning you should wipe out as many opposing players as possible. But even complex games such as Ultima Online Diablo 2 and Star Wars Galaxies are completely based on playing online and in most cases don t support single-player modes at all. These games feature vast virtual worlds where the gamers can live an online life. In some cases virtual objects such as equipment or whole video game characters become real-life values. The first level-70 fighter character of the game Diablo 2 was sold on eBay for about 5 000 and you can get several thousand virtual credits for nearly all current online games for a few hundred bucks on eBay. This chapter introduces you to networking architectures. We will add a new main component to the ZFXEngine that enables the programming of network applications with the engine. 503 TEAM LinG - Live Informative Non-cost and Genuine 504 Chapter 11 The Network Interface of the Engine This chapter covers the following topics The various types of network games The basic technical infrastructure of networks Peer-to-peer and client server architectures Implementing a network DLL for the ZFXEngine Programming a chat and file transfer application Network Games Let s start by discussing some general topics and important keywords you need to know. There .
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