tailieunhanh - LightWave 3D 8 Lighting Wordware game and graphics library phần 3
Bây giờ bạn sẽ có thể xem một cảnh hoặc chụp ảnh và hiểu rằng điều kiện khí quyển đóng một vai trò quan trọng trong nhiều trường hợp, chủ yếu ở ngoài trời. Tuy nhiên, đừng quên phòng khói thuốc lá hoặc tắm ướt át. Đây là những điều kiện khí quyển đóng một vai trò trong cách bạn sẽ cảnh, ánh sáng của bạn. | Chapter 7 back and forth. Once again you can also hit the envelope button to the right of the arrows and open a graph editor in which you can change the intensity over time. Below the intensity option are Intensity Falloff and Range Nominal Distance. You must set a distance and choose between four falloff types. If you choose Off the light intensity will remain the same whether the light is one centimeter or one million kilometers away. If you choose any of the other options you will need to set the Range Nominal Distance parameter. This setting determines the maximum distance the light reaches. For example if I set a Linear falloff and a Range Nominal Distance of 10 meters there would be no light transmitted from that light 10 meters away from it. If I set Intensity Falloff to Linear the light intensity would be 100 at the center of the source 50 five meters from the source and 0 10 meters from the source. It is very linear and refers to the distance at which light falloff ends. If the falloff parameter is set to Inverse Distance or Inverse Distanced the Range Nominal Distance refers to the distance at which light falloff begins. Note A linear falloff is not physically accurate but it calculates much more quickly than real light falloff which is the inverse square of the distance traveled by the light. It s like this A light emits a specific quantity of light. When the light is near the lightbulb it is very dense and compressed together into a small area. As the light travels away from the light it spreads out and dissipates. The light is less dense and therefore provides less illumination on a surface. You can also select a curved falloff shape instead of linear. You can choose between inverse to the distance traveled or the inverse square of the distance traveled. Inverse square is what occurs in nature although I have found that a linear falloff usually looks fine and seems to calculate faster. You will discover that you can apply intensity falloff to all light
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