tailieunhanh - How to Make Animated Films phần 3

Các bước tiến dài thứ hai có thể được đánh số chính xác như được chỉ ra trước đó, ngoại trừ việc cho chu kỳ đi bộ bạn có thể Tôi đã rút ra điều này trong một cách rất cơ học để minh họa cho điểm, nhưng trong hành động của riêng bạn, bạn có thể muốn thêm phụ hành động phía trên đầu hoặc thậm chí một chút lắc lư từ bên này sang bên kia để cho nó lỏng hơn. | How to Make Animated Films Now you have completed the drawings of the first stride and the second stride in an identical manner except for the fact that this time the legs are reversed of course . Note that the leg positioning within the second bottom set of frames is identical to that of the first upper set. It is just the legs that are reversed made clear by the shaded back leg. Note that when doing profile walks like this the far foot should be on a slightly higher path of action for the contact slide than the near foot due to the perspective involved from this viewpoint. You can make this easier for yourself by adding two lines paths of action to an underlying background sheet. Make sure that the far foot always locates to the upper line at all times and the nearer foot to the lower line. This will ensure that you get a correct sense of perspective at all times. The second stride can be numbered exactly as indicated earlier except that for the walk cycle you can reuse drawing 1 for drawing 17 as both these drawings are identical and you don t want to draw it twice . Consequently if we were drawing the in-between charts for both strides here they would look like the following figure. 68 Generic Walks Note that these are even charts with no slowing-in or slowing-out indications suggested. Shooting a Walk Cycle Apart from testing the walk cycle by first flipping it you should shoot it as well. This way you can see how fast it moves in real time on the screen. To get the best effect of the cycle action shoot the drawings for a minimum of three repeats. This means that you need to shoot them in this order 1 3 5 7 9 11 13 15 1 3 5 7 9 11 13 15 1 3 5 7 9 11 13 15 1. When animation is numbered with odd numbers it usually means that it was shot on two s as opposed to one s. However to get a sense of the speed of the walk cycle I would suggest that you shoot these drawings twice one set on one s and the other on two s. That way when you play the action back you will be .

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