tailieunhanh - CREATING GAME ART FOR 3D ENGINE

This book focuses on how to create game art properly for a game engine, as well as how to export that art to the engine and make script changes so that the art becomes a viable part of the game. Although many of the processes and techniques will apply to specific modeling, texturing, animation, and game software solutions, this book will use 3ds Max release 8 to generate models and animations, and the Torque Game Engine for the game-side examples. These two solutions are at the forefront of their class; 3ds Max has more than 200,000 registered users and is used by more top-selling game developers for modeling. | THOMSON CREATING GAME ART FOR 3D ENGINES reate commercialcpaahiv art a et foe a 31 game engine VceTorque a the game engine. Autodesk 3dc Max a the dcogn wifiware and Adobe Photoduip a the texturing tool Model. . animate xript both an organic character and a robotic character learn the nujof hmctionxof 3d Max in the intmdwton chapter l r gram the game art co that It can be evaluated bẹ the artiM Within the 3I engine facilitating Heratne unpnnementc 6AMI OlYllOfMINT SUHS BRADSTRONG CREATING Game art FOR 3D Engines Brad Strong Charles River Media Boston Massachusetts Copyright 2008 Career Professional Group a division of Thomson Learning Inc. Published by Charles River Media an Imprint of Thomson Learning Inc. All rights reserved. No part of this publication may be reproduced in any way stored in a retrieval system of any type or transmitted by any means or media electronic or mechanical including but not limited to photocopy recording or scanning without prior permission in writing from the publisher. Publisher and General Manager Charles River Media Stacy L. Hiquet Associate Director of Marketing Sarah O Donnell Manager of Editorial Services Heather Talbot Marketing Manager Jordan Casey Marketing Assistant Adena Flitt Project Copy Editor Karen A. Gill Technical Reviewer Mike Duggan CRM Editorial Services Coordinator Jennifer Blaney Interior Layout Tech Judy Littlefield Cover Designer Sherry Stinson Cover Images Brad Strong CD-ROM Producer Brandon Penticuff Indexer Joan Green Proofreader Sybil Fetter Charles River Media Inc. 25 Thomson Place Boston MA 02210 617-757-7900 617-757-7969 fax This book is printed on acid-free paper. Brad Strong. Creating Game Art for 3D Engines. ISBN-10 1-58450-548-6 ISBN-13 978-1-58450-548-8 eISBN-10 1-58450-604-0 Library of Congress Catalog Card Number 2007933886 3ds Max is a registered trademark of Autodesk Inc. Photoshop is a registered trademark of Adobe Systems Incorporated. All other brand .

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