tailieunhanh - Adobe Flash Catalyst CS5 Classroom in a Book phần 3

Hiện nay ngành công nghiệp của chúng tôi là đối mặt với hai công nghệ khác nhau, lái xe: tốc độ tăng trưởng đang phát triển của video độ nét cao largescreen, và vụ nổ nhỏ, thiết bị di động chơi video. Chúng tôi đã xem ở cao cấp quy mô này. Trong chương này, chúng ta nhìn ở đầu kia - tạo ra video cho điện thoại di động. | Review answers 1 You can create a new Flash Catalyst project by importing Adobe Photoshop PSD Adobe Illustrator AI or FXG files. 2 You must first export an FXG file from Fireworks before the design can be opened in Flash Catalyst. There is no direct import option for layered Fireworks PNG documents. However you can import a Photoshop document PSD directly from the Flash Catalyst Welcome screen or by choosing File Import Adobe Photoshop File. 3 Some filters and effects are not supported in Flash Catalyst. One solution is to flatten or rasterize these objects before bringing them into Flash Catalyst. 4 If you create vector outlines or rasterize text in the original design document it will not be editable in Flash Catalyst. You can also choose the Vector Outlines or Flatten fidelity options when importing the document in Flash Catalyst. 5 The Filter Expand fidelity option converts an object that has a filter applied to it into a set of vectors or bitmaps that approximate the original appearance in Illustrator. For example expanding a drop shadow filter on a rectangle might create an image of the drop shadow behind the original rectangle. 6 When you import a range of bitmap images the images appear in the project library but are not placed in the artboard. When you import a single image it s placed in the library and an instance of that image is added to the target layer in the artboard. 7 Vectors can be sized up or down without losing image quality. ADOBE FLASH CATALYST CS5 CLASSROOM IN A BOOK 45 From the Library of Joseph Bradley 3 MANAGING THE LIBRARY Lesson Overview The Flash Catalyst project library is a storage area for the reusable content that you add to a Flash Catalyst project. This content includes the bitmap images and other media video sound Adobe Flash movies and more that you import. You can import assets individually as a group or as a library package. The library also stores the components that you create things like navigation buttons scrolling panels