tailieunhanh - Beginning Android 3 Mark Murphy

The vibrant and rich Android development platform, created by Google and the Open Handset Alliance, continues to be a platform in its truest sense, encompassing hundreds of classes beyond the traditional Java classes and open source components that ship with the software development kit. Android's continued growth includes support for Flash and Flash gaming apps, Wi-Fi tethering, improved performance, WebM or WebMedia integration for HTML5-based video and other multimedia APIs, Chrome OS (WebOS) integration, and more. WithBeginning Android 3, you'll learn how to develop applications for Android 3 mobile devices using simple examples that are ready to run with your. | Begin the journey toward your own successful Android 3 apps Beginning Android 3 Mark Murphy Apress For your convenience Apress has placed some of the front matter material after the index. Please use the Bookmarks and Conlenls at a Glance links to access them. Apress Contents at a Glance About the About the Technical Part I Core Chapter 1 The Big Chapter 2 How to Get Chapter 3 Your First Android Chapter 4 Examining Your First Chapter 5 A Bit About Chapter 6 Enhancing Your First Part II Chapter 7 Rewriting Your First Chapter 8 Using XML-Based Chapter 9 Employing Basic Chapter 10 Working with Chapter 11 The Input Method Chapter 12 Using Selection Chapter 13 Getting Fancy with Chapter 14 Still More Widgets and Chapter 15 Embedding the WebKit Chapter 16 Applying Chapter 17 Showing Pop-Up Chapter 18 Handling Activity Lifecycle Chapter 19 Handling Chapter 20 Dealing with .