tailieunhanh - Designing the Mobile User Experience phần 2

MOBILE SỬ DỤNG TRONG HOANG Mặc dù trước đó, một số lượng ngày càng tăng của người sử dụng quan tâm đến truyền hình trên điện thoại của họ. Trong năm 2006, sử dụng là khá thấp, nhưng mối quan tâm khác nhau đã được báo cáo từ 11% đến 30%, tùy thuộc vào cuộc điều tra. | 10 MOBILE USERS IN THE WILD Despite the previous an increasing number of users are interested in television on their phones. In 2006 use is quite low but interest was variously reported between 11 and 30 depending on the survey. MOBILE USER CHARACTERISTICS To some degree there is no particular difference between mobile users and the users of other devices. In fact the low cost of mobile devices relative to computers particularly combined with the high cost of laying telephone cables to remote villages means that the mobile phone is becoming the predominant mechanism to access information services. Thus desktop users will soon be a subset of mobile users. All this is true but it misses the key point of mobility most of the mobile users are not sitting attentively at a desk or passively on a sofa. They are out and about they are social they are moving. They use the device for more personal purposes than a television or even a computer it is more likely to be used by just one person. Figure illustrates many of the issues of mobile users. Fashion is a consideration. Size is important. The device is always present always carried. The user is interruptible. Mobile Mobile users are mobile. They may be mobile while actually using an application or they may move between instances of using the application. Being mobile means that user location physical and social context may change that physical resources cannot be relied upon and that physical world navigation may have to be accomplished. The user may be in rush-hour traffic in a meeting in class on a train walking down the street at a café at the library or in a restroom . in unlimited ever-shifting environments. Except for highly task-focused applications like discovering when the 56 bus will arrive at stop 70 the user s context will not be predictable. The user s context may be discoverable using current and future technologies. Generally mobile users can be expected to have their wallet keys and phone and

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