tailieunhanh - AVATARS AT WORK AND PLAY

This volume, like its predecessor The Social Life of Avatars: Presence and Interaction in Shared Virtual Environments [1], aims to provide a state-of-theart overview of research about how people interact in shared virtual environments (SVEs). Unlike the first volume, which covered a wide variety of topics, the essays collected here focus on two applications of SVEs; collaborativework and online gaming. These two areas are rapidly emerging as key drivers of SVE development. (Sometimes work applications are discussed under the label of collaborative virtual environments—or CVEs—butSVEis a broader termsince it includes online gaming and socializing, so SVE is more suitable here.). | AVATARS AT WORK AND PLAY Computer Supported Cooperative Work Volume 34 Series Editor Richard Harper Microsoft Research Cambridge United Kingdom Associate Editors Dan Diaper School of Computing Science Middlesex University United Kingdom Colston Sanger Middlesex University Global Campus United Kingdom Editorial Board Members Frances Aldrich University of Sussex United Kingdom Liam Bannon University of Limerick Ireland Moses Boudourides University of Patras Greece Graham Button University of Hallam Sheffield United Kingdom Prasun Dewan University of North Carolina Chapel Hill USA Jonathan Grudin Microsoft Research Redmond Washington USA Bo Helgeson Blekinge Institute of Technology Sweden John Hughes Lancaster University United Kingdom Keiichi Nakata International University in Germany Bruchsal Germany Leysia Palen University of Colorado Boulder USA David Randall Manchester Metropolitan University United Kingdom Kjeld Schmidt IT University of Copenhagen Denmark Abigail Sellen Microsoft Research Cambridge United Kingdom Yvonne Rogers University of Sussex United Kingdom Avatars at Work and Play Collaboration and Interaction in Shared Virtual Environments Edited by Ralph Schroeder Oxford University Oxford . and Ann-Sofie Axelsson Chalmers University Gothenburg .