tailieunhanh - LightWave 3D [8] 1001 Tips & Tricks phần 8

-Tones Bạn có thể dễ dàng remap một kết cấu màu sắc sử dụng gradient và các lớp kết cấu. Để remap một hình ảnh để tấn Màu nâu đỏ, ví dụ: 1. Trong các kênh màu, thêm một kết cấu bằng cách sử dụng chữ "T" | Animating 427 Simulation Examples geometry in or around a gash or opening in the Balrog for example and make that a particle emitter. Versions 6-8 1021 Larry Shultz Simulation Examples All Levels Voyager Effect Most of the time we see particles used in something like a fountain or fire with its particles spraying out from a source. So how can we do something where we want a ship to fly through a cloud of particles and knock them aside as it passes It s simple Create an emitter. Change the nozzle size to something large to cover the region we want to animate our ship through. Determine how many particles are needed to fill the region we need and input that number into the Birth Rate field. Now set Generate by to Frame. This will make sure that the full number of particles that are needed will be created instantly. Also set the particle limit to the same number entered in the Birth Rate field. Now all we have to do is load in our ship and make it a collision object or parent a collision object to it. This will act as the shields around the ship and push the particles away as the ship travels through the nebula. In addition we can add wind generators and so forth behind and parented to the ship to swirl the particles. Versions 6-8 1022 William Proton Vaughan Simulation Examples All Levels Crowd Creation in a Snap Using a particle emitter and FX_Linker you can create a crowd in no time. FX_Linker lets you turn each particle into an object. If you change the collision size on the particle the object will collide with itself. This is great for creating a flock of birds crowd of people or school of fish. Versions All 1023 Larry Shultz Simulation Examples Advanced Bamf An easy way to make an object disappear in a puff of smoke is to make the object a particle emitter by applying FX_Emitter to it. Set Object Dissolve to make the object suddenly disappear at a particular frame. In the Particle Properties panel make sure Fixed is checked and that Start Frame is the frame .

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