tailieunhanh - C++ Programming for Games Module II phần 1

Tham khảo tài liệu 'c++ programming for games module ii phần 1', công nghệ thông tin, kỹ thuật lập trình phục vụ nhu cầu học tập, nghiên cứu và làm việc hiệu quả | C Programming for Game Developers Module II e-Institute Publishing Inc. Copyright 2005 e-Institute Inc. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means electronic or mechanical including photocopying recording or by any information storage or retrieval system without prior written permission from e-Institute Inc. except for the inclusion of brief quotations in a review. Editor Susan Nguyen Cover Design Adam Hoult E-INSTITUTE PUBLISHING INC Frank Luna C Programming for Games II All brand names and product names mentioned in this book are trademarks or service marks of their respective companies. Any omission or misuse of any kind of service marks or trademarks should not be regarded as intent to infringe on the property of others. The publisher recognizes and respects all marks used by companies manufacturers and developers as a means to distinguish their products. E-INSTITUTE PUBLISHING titles are available for site license or bulk purchase by institutions user groups corporations etc. For additional information please contact the Sales Department at sales@ Table of Contents MODULE II CHAPTER 10 INTRODUCTION TO CHAPTER CLASS Class Template Class Template Class Template Example a Table Template Table Class The destroy The resize The Overloaded Parenthesis The Table Class. 13 Function Example Template Array Template Bubble Sort Function. 22 Table CHAPTER 11 ERRORS AND EXCEPTION CHAPTER Error Exception Handling .