tailieunhanh - Computational Learning Theory

Several fields in computer science and economics are focused on the analysis of Game theory. Usually they observe Game Theory as a way to solve optimization problems in systems where the participants act independently and their decisions affect the whole system. Following is a list of research fields that utilize Game Theory | Computational Learning Theory Spring Semester 2003 4 Lecture 1 March 2 Lecturer Yishay Mansour Scribe Gur Yaari Idan Szpektor Introduction Several fields in computer science and economics are focused on the analysis of Game theory. Usually they observe Game Theory as a way to solve optimization problems in systems where the participants act independently and their decisions affect the whole system. Following is a list of research fields that utilize Game Theory Artificial Intelligence AI - Multiple Agents settings where the problem is usually a cooperation problem rather than a competition problem. Communication Networks - Distribution of work where each agent works indepen-dantly. Computer Science Theory - There are several subfields that use Game Theory Maximizing profit in bidding Minimum penalty when using distributional environment Complexity Behavior of large systems Course Syllabus Basic definitions in Game Theory concentrating on Nash Equilibrium Coordination Ratio Comparison between global optimum and Nash Equilibrium Load Balancing Models Computation of Nash Equilibrium Zero Sum games Linear Programming Existence of Nash Equilibrium in general games 1 2 Lecture 1 March 2 Regret - playing an unknown game. Optimizing a player s moves when the player can only view her own payoff Vector Payoff - the Payoff function is a vector and the target is to reach a specific target set Congestion and Potential games - games that model a state of load Convergence into Equilibrium Other. Strategic Games A strategic game is a model for decision making where there are N players each one choosing an action. A player s action is chosen just once and cannot be changed afterwards. Each player i can choose an action ai from a set of actions Aị. let A be the set of all possible action vectors XjeNAj. Thus the outcome of the game is an action vector a E A. All the possible outcomes of the game are known to all the players and each player i has a preference relation .

crossorigin="anonymous">
Đã phát hiện trình chặn quảng cáo AdBlock
Trang web này phụ thuộc vào doanh thu từ số lần hiển thị quảng cáo để tồn tại. Vui lòng tắt trình chặn quảng cáo của bạn hoặc tạm dừng tính năng chặn quảng cáo cho trang web này.